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(+1)

"...I downloaded the rar file onto my iMac, converted it to a zip folder using unrar.online, then I put the zip folder on a usb, took it to my windows 10 school pc, extracted the folder and played it"


I feel really bad you had to go through all that effort all because I didn't realize WinRar had the ability to make .zip files. Next time I participate in a jam I'll make sure my life depends on making the game into a .zip file that supports Windows, Mac, and Linux, or to do it in WebGL.

I do agree that the game does need some coyote time since there were a few people mentioning that some of the platforming jumps was a bit too precise. If  I continue working on this game, then that will be one of the first features I will add in.

I also appreciate how you mention that the character doesn't slide. I personally find sliding in platformers to be a bit of an annoyance, especially if the level heavily relies on being precise. I wanted to make sure the controls felt as accurate as possible so the player feels like they have absolute full control instead of the character working against them by sliding at the wrong times.

I'm also happy you were willing to keep going even though you kept dying at the same spots. I wanted to keep the levels as short as possible so that when the player dies, they don't feel like they lost too much progress. Also having the death animation be super short makes it much less frustrating to die to a hazard.

I appreciate this lengthy review, and I'll be sure to check out your game as well!