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Hello Jonathan, I'm really happy that you played our game. 

Thanks a lot, your comment is really cool. 

About the UI, I heard about a similar solution than yours, but it was way too late for me to program. 

Also, I think we got this problem last year too with Periapsis, but our UI assets were already at a convenient resolution so we couldn't see it. 

Your game looks really good, and I'll definetly play it this evening.

It looks like you too step-upped a lot in one year, and I can't wait to give you my thoughts on your game :) ! 

(1 edit) (+1)

I think our text were just sprites, so we didn't need to worry about text rendering I think. I think our UI were just sprites too, which made it a (lot) more easier, since all we had to do was attach it to the camera. Plus, our camera was static too for the most part.