Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

some1chan

51
Posts
62
Followers
98
Following
A member registered Aug 31, 2017 · View creator page →

Creator of

Recent community posts

Thank you! I've made a small change reflecting Bim's role in the game :>

He did well for the short hurt and death sounds though, especially the on death. I had to work hard to get him to do that lol

(3 edits)

IT TOOK ME LIKE 45 MINUTES BUT I BEAT THE GAME WOOOOOOOOOO

btw the music was really good, loved the level music in particular. It was fun to listen to it while I tried to beat the levels lol

I found movement to be pretty fun once I had a bit of time to play with it. I felt like I was JUST getting into it until it ended. I would love to play more of this in the future. Judging by the gameplay here, speedrunning could be a pretty fun thing to do.

(1 edit)

I think our text were just sprites, so we didn't need to worry about text rendering I think. I think our UI were just sprites too, which made it a (lot) more easier, since all we had to do was attach it to the camera. Plus, our camera was static too for the most part.

I forgot to comment on this yesterday;

Absolutely loved the writing. I actually died when there was a reference to the how having red on a PC made it faster joke. Portraits are super cute too, and sounds and music was amazing.

(1 edit)

This was super impressive to make this in 48 hours only, wow.

Btw I can definitely relate; UI was a pain to get working pixel perfectly in Unity. I ended up making a pretty complicated solution to make it work with a moving camera. It went something like:
UI -> Render Texture -> Texture 2D -> Tex2D to PNG (stored in a variable of bytes) -> PNG to Tex2D -> Sprite -> Child to Camera
Aside from the mouse cursor jitter, and forgetting to add a Solid Color to the UI camera, moving the camera with the UI worked basically perfectly (with the right garbage collection).

 There's a component called the "Aspect Ratio Fitter" that might do this faster. I got some frame clearing issues on the edges from this, but maybe check this out and tweak it a bit: https://itch.io/jam/lowrezjam-2019/topic/515184/unity-setup-guide

Thanks! Glad someone remembered that game, I'm proud of what the two of us did.

I loved the gameplay system and the upgrades. The upgrades made me keep playing, and the changes in environment kept me on my toes. This was some fun reactionary (and look-ahead) gameplay. The animations eveywhere felt great too, although I personally don't like the blurry pixel thing. I only died once in the end due to not being used to the You're the Gun upgrade. The hotdog story was a fun one. Good job!

(1 edit)

This game looks amazing. I love the lighting the game has, and the pallete is pretty nice. The audio in this game really works; the muffled music and sfx sound really cool together. The minimap was really helpful. I did find it somewhat frustrating trying not to get hit by enemies, since I can't see them until (probably) too late. Otherwise, love it.

EDIT: grammer

(1 edit)

I FIGURED OUT WHY INPUTS DON'T WORK: (i think)
If you click the sides of the game, inputs (and potentially audio) will stop working. Going to a new tab may also make inputs not work anymore except for left click. Note that I'm running Firefox.

Anyways...

This game looks great, love the pallete choice and the clean visuals. I love the no outline style here. Music is pretty nice too.

A small detail that I really appreciate; I love how the shooting things on the first few screens sync up with the music. I could actually time my fall to the music, and I wouldn't get hit.

I did have some issues with gameplay; when I died I was sent back to the beginning.  Then I have to retrace all my steps again. This, combined with the slow movement speed, made it kinda tedious to traverse the world.

This game plays, looks and sounds really good! Huge props to the soundtrack, that soothing mood was exactly what this game needed. The color pallete and characters all look really nice. I did screw up a few games, one trying to make the right tea after I managed to fail immediately, and didn't know how to restart ingame. Another was trying to find the teapot in the grey room (which was in the bottom left). Once I got the hang of it though, it was actually pretty fun! Great job.

(1 edit)

I've sent you a Discord message. Hopefully we can figure it all out from there!
EDIT: Solved!

Odd, no one has had that issue from what I know. I'd like to ask a few questions.

Firstly, are you on Windows, Mac, or Linux? And have you tried restarting the game? 

There was a flipped character movement bug that took days in the jam to fix, but I don't think it would softlock the game, so I think it's unreleated? Please get back to me if you do relaunch it!

Thanks for the feedback! Yeah, totally agree on having maybe a higher jump, or a better designed level lol 

Thank you! <3

Thank you! Just checked out your game, and it was pretty cool too :D 

Probably one of my favorite jam games for this jam!  The story was a nice touch, and I found it really fun and enjoyable. I did struggle but beat it first try by taking over their base. Woohoo!

Thank you! :D yeah, wished I didn't end up stumbling on literally everything to get some form of the idea I had for the space theme. Still pretty happy with the results!

(2 edits)

I'm working on another game called REGRET and expanding on that right now (although it doesn't have any cool mechanics right now). I'll think about it for sure, since this game actually has game mechanics ;)

EDIT: Oh yeah, I seriously appreciate the YouTube video! It helped me make last minute tweaks that should help with other players in the future.

Thanks for the neat tool! It's really easy to drop in and use in my projects. However, there's this thing where if I rename an Aseprite file, like for example Table.ase, the Table.ase GameObjects in the scene have their positions reset all to 0 which is a little annoying. Is there any way possible you could fix it? That'd be awesome.

I've had the crash when I had the dash feature OFF, and then I relaunched the game. 

With the dashing still OFF, I managed to play the TV cutscene fine.

im completely inspired by this work of art im literally shivering i feel like a totally new person holy crap

You used the letter n in the game? woah.

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

My best was 3,060! beat you. ;)

Maybe it's an issue with CPU, and it's that streaming taking resources from it, while also the game using the CPU to render materials as I didn't enable GPU instancing in Unity. Since it's not a WebGL game, it shouldn't cause any issues and I should probably enable those.

I am deeply sorry that my game has caused you this much harm. My prayers are out to you for a fast recovery.

What are you talking about? This is totally normal and realistic game development!
this is amazing

You improvised the music! Nice! Got 35 ideas and 1 idea lost.

(2 edits)

Oh okay, technical issues are always annoying. Have you tried out the Windows version?

EDIT: Also, I had done some horrible UX design. Have you also tried on the Web version if all the pads do anything? For example: the place with paper will give you paper, the trash can will trash it, and the machine next to it will turn it into a printed document? Also, the coffee machine and the phone?

Very deep game.

Just in case you haven't got the news on Discord now; https://itch.io/jam/jimjam/topic/215406/ill-be-streaming-all-the-jimjam-games

I tried using Chrome and the game works fine. Odd.

Tim's face is the peak of all art that will happen in this century.

Did you have any item on your hand or something?

Did you try right click?