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(+1)

Your game has an interesting concept and gameplay loop and was the one in which I felt the most power of choice. Combat was a little hard and I also felt a little lost before learning that I should spend money to proceed. Maybe the player could spawn with a seed and 0 money instead of some money and no seeds. Good work!

(+1)

I don't know how I didn't think of 0 money 1 seed, that's brilliant haha and solves the problem of leading the player, thanks for the tip. I also think the combat was a little hard, which is why I added the golden scythe upgrade but I think adding more stuff could alleviate it the problem more

I'm glad I could be of use! You could also adjust the frequency of enemy attacks and add a tell for the player to be able to recognize they'll be attacked and run away in time. But yeah, congrats again!