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eklisi

34
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4
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A member registered Mar 21, 2019 · View creator page →

Creator of

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I'm glad I could be of use! You could also adjust the frequency of enemy attacks and add a tell for the player to be able to recognize they'll be attacked and run away in time. But yeah, congrats again!

Hey, thanks for the critique! Sound could really be mixed better and the graphical flickering was caused by a resolution downsampling technique I had to use to render at the right resolution. I'll keep those issues in mind next time. Thanks!

Yeah, I totally chose the wrong font for this and didn't manage to tweak it in time. But I'm really happy that you liked the feel of the combat. Thanks!

I'm glad you liked the peek function. In some games I guess it would be kind of a cheat, but this game had a resolution that was already very claustrophobic, so I decided to make this to give the player some breathing room. Thank you!

I think I would manage differently if I did it again. I'd draw a whole scene in the target resolution and then cut it into smaller sprites so that they were already in the right size. When I did it I just kind of guessed which resolution would be good for each thing and did them separately, so I had some trouble putting it together. But anyways, thank you a lot!

I'm glad you found the camera pleasing. You have no idea how I fought it. There were times in which the camera was all over the place doing weird things. Luckily I managed to make it as comfortable as I could before submitting. A lot of my work time went into the camera, so I'm happy you noticed!

Thank you! I really used up all the time I had available and I'm quite happy with the level of polish I could give it. It's rough on the UI and there are some other bugs, but I think it's fun overall.

Thank you so much! I hope you liked the end. The secret rooms have hints to its meaning, hope you found those as well :)

Hey, thank you! It was my first time animating with Aseprite and I gotta give it a shout out because it's amazing.

Your game has an interesting concept and gameplay loop and was the one in which I felt the most power of choice. Combat was a little hard and I also felt a little lost before learning that I should spend money to proceed. Maybe the player could spawn with a seed and 0 money instead of some money and no seeds. Good work!

I liked the graphics and the platforming felt very tight. The only thing I felt was missing was a knockback when hit by enemies or spikes. The lack of a knockback and making the player sprite dim when being attacked made it a little difficult to recover safely. Other than that, cool entry!

Went to the end! I think the enemies could have a color scheme that contrasts more with the background. And the transparent objects left me a little confused. The platforming was interesting in a game of this type. And the Hotdog Rat is cool. I'm impressed that this is your first attempt at a jam, congratulations!

Did it in 14 minutes 37. Was surprised about how the blinking tiles changed the gameplay. I found it very fun when I lined 2 rows up consecutively. Congrats!

Yes, I feel you about the fighting. But thanks for commenting and I'm glad you liked it!

I had to make some graphics adjustments at the last hour so the graphics became a little glitchy, it's a shame, but I agree with you! And yes, fighting could have a little more shine to it, I'll keep that in mind. Thank you so much for the feedback!

Thank you! I'm glad you enjoyed it! I was thinking of adding a combo for the player, I even drew some frames, but didn't manage to implement it. But I'll keep that in mind!

Yes, the health icons ended up being practically illegible. Sorry about that. But I'm glad you liked it, thanks!

Lots of things going on in this game. I love how there are multiple ways to interact with items. The lighting system is very moody too. Loved it. Congratulations!

The atmosphere in this one is quite soothing. I love the waves in the ocean in particular. The centaur's animations are very cute too. I think it would benefit from a short tutorial. Or you could just make a quick explanation in the game's description. But congratulations!

Sorry about the 4 switch puzzle, I didn't manage to put a hint into the game so it's kind of brute forcing combinations until you get it right. Well, the code is 1 off, 2 on, 3 on, 4 off if you wanna see the ending!

But thank you so much!

Loved the graphics on this. The way the blood trails lead you to items. The rain. Super atmospheric and quite hard too. Congratulations!

Yeah, I feel you. Had to downscale the gem graphics I drew for the health counter at the very end and ran out of time to fix it. I had other people complain about this as well, will keep it in mind. Thanks!

Thank you so much! And I'm glad you liked the sound effects.

To proceed in this part you have to find a hidden wall in the ceiling in this corridor where you're trapped. If you go back and try again, keep an eye out for hidden walls!

It felt very good to master turning the wheels and shooting blocks between them. I think it's such a simple concept that was very well explored. Congrats!

Thank you very much! I totally agree about the sound design. I went with a more silent approach so that the music could deliberately help to tell the story at the start and at the ending. And I'm glad you found the hidden walls! It felt fun finding them out when I was play testing. I was wondering how many of them people would find.

These UI issues arose on the last hour of development as I had to downscale the UI Canvas for it to fit in the 64x64 constraint. But thanks for pointing them out, I'll keep those in mind!

I had a lot of fun with this one! Didn't expect the cinematic intro. Didn't expect to land on a shop for downtime either. This one surprised me and I think it's a full experience by itself. Congratulations!

Thank you! I think autosave would be a nice addition as well. I was worried that the game might have been too short at first, so I didn't prioritize it. When I saw that it was needed, there was not enough time. But thanks, will keep that in mind!

I just love the mechanics of hiding from a cone of sight, it's so much fun! I also had fun being caught and sprinting to the exit. Music is fine and graphics do their job! Keep on this project, if you will, and it will pay off :)

Thank you!

Thanks! Would have to rethink the controls for mobile, but I can try!

Thanks! I bet no other contestant was rated by their dad, I'm so privileged

Hope you like it!

Thanks!

Thank you so much <3