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Thank you for your feedback. Just out of curiosity, in what moments did the controls not respond exactly? I have been meaning to improve the quality of the controls since a lot of precise movements are required, and the last thing I would want are unresponsive controls in a game like this.

Pretty standard situation - while running towards the edge of the platform and pressing jump right before it's end. I would suggest adding a little timeframe right after you leave the ground during which you can still perform a jump. In such fast-paced game it could really give an illusion of much bigger responsiveness.

Oh right! Some people have been mentioning that coyote time needs to be added; that will be definitely added for the checklist on what to improve for the game. Thank you for the response.