Thank you. Yeah, I've always liked how you could see Samus' face in explosions in Metroid Prime, and wanted to try adding it to a game. I realized red/blue glasses where a great excuse. I decided to actually go beyond what Metriod Prime did, and have the light in the scene be accurately reflected on the face at all times. Luckily, with 64x64 I didn't have performance issues with this even in browser. I also wanted to extend the game to make use of this mechanic, where it was useful to see light on your face from a grazing angle, and to use an animated model for the face, that would have the eyes track points of interest. But yeah... 2 weeks is tight for all that. I'm happy with how it turned out despite all that :D