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Ryan687

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A member registered Aug 01, 2020 · View creator page →

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Oh, one that used real anaglyph glasses (the red/blue lens ones) to get a 3d view? Great point. I think this game being low-res would have made the 3D effect not work if played with anaglyph glasses, but maybe :) I had used physical anaglyph glasses for getting the tones correct, but never tried to use them to make the game appear 3d. At the time I made this, since this was for a GameJam, I didn't want to require others to have anaglyph glasses since that wasn't a requirement for the GameJam.

Thanks for checking it out though!

Thank you so much! I'm glad to hear you enjoyed my kinda weird game idea :)

A little late to the party here, but I'd be thrilled if you checked out my game. Any feedback is appreciated:

https://ryan687.itch.io/anaglyph

Super minimal, but effective. Good work here. The music reminded me a bit of the Friday the 13th on the NES. Something about that tone of the music, real effective at being creepy.

Thank you. Yeah, I've always liked how you could see Samus' face in explosions in Metroid Prime, and wanted to try adding it to a game. I realized red/blue glasses where a great excuse. I decided to actually go beyond what Metriod Prime did, and have the light in the scene be accurately reflected on the face at all times. Luckily, with 64x64 I didn't have performance issues with this even in browser. I also wanted to extend the game to make use of this mechanic, where it was useful to see light on your face from a grazing angle, and to use an animated model for the face, that would have the eyes track points of interest. But yeah... 2 weeks is tight for all that. I'm happy with how it turned out despite all that :D

Thank you! Glad you liked it.

Wow, it's like card based Warioware. Really impressive from both a code and low-res standpoint. Heck yeah man, great work!

What a neat puzzle game. The visuals are so clean. I could absolutely see this as a mobile game, since each individual level is so well compartmentalized and easy to pick up again. Defiantly a game you keep wanting one-more-round.

Great work on this, really clever and fun. Well done :)

Great game. A little tricky to get the hang of the hold, release, jump mechanic, but it starts to feel natural after a bit. The splat when you fall just feels so... right. In fact the whole game just feels well put together. Great work both of you, well done!

Thank you! The idea came just before bed about a week before the Jam. Wasn't sure if about entering, but the concept was odd enough it seemed like a fun game to try and make. But thanks for checking it out, glad you enjoyed things :D

Wow, a lot of content here. A big world with plenty to explore. Neat idea and well executed. Clearly a lot of passion went into making this project. *two thumbs up* Great work, kudos to the whole team.

That was fun! Great use of the theme, and your lock and key system worked out great. I really like the sword swing animation. :)

Great work! Overall a clean arcade experience. I could see this right at home on a portable retro console. Good stuff, thanks for making this; I had fun playing it :)

Woah, what a neat game. Impressive how much story you've expressed without the use of text, while keeping the pace fast and low res. Congrats, really well done!

Yeah, your engine seems to run great on my mid-range Win 10 system through Chrome 84.4147.125 (64-bit). Fun game too, great use of the a minimalist theme.

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Great fun :) Reminds me of a HotDog version of the I Love Lucy Chocolate Factory Scene . Great use of a minimal atheistic, and I really love the toxic/rotten/moldy/rat-eating hot-dog graphics. 

Wow, what a great use of truly minimal visuals. As the speed rams up it gets tough; I love it! There is even a shop, so you can try different combinations of upgrades, each time. Well done JJ, this is great!

Glad you enjoyed it. The codes are randomly generated each time, so you can always give it another go to see if you get an easier to locate combination. There are 3 digits needed to get through the 1st door, 4 digits on the 2nd door, and 5 digits for the Vault. In the warehouse, don't be afraid to jump onto the boxes, you can jump fairly high.

Thank you so much! So glad you enjoyed it. The game's concept was a little strange, so I'm glad it turned out playable.

Wow, that's neat. Great work! A ton of art for just 2-weeks, and a functional game to boot.