Very neat idea, and the level design/music choice made me feel like I was playing Goldeneye again. Some hidden things were visible with both colors, but for the most part I had a lot of fun searching for secrets.
Play game
Anaglyph's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #114 | 3.337 | 3.500 |
Graphics | #119 | 3.623 | 3.800 |
Audio | #156 | 3.146 | 3.300 |
Overall | #166 | 3.432 | 3.600 |
Authenticity (Use of resolution restriction) | #251 | 3.623 | 3.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Just myself, I did all the coding, graphics, etc (any 3rd party assets are listed in description).
This was a blast. I really enjoyed the challenge of developing for a 64x64 resolution.
Was the resolution a challenge?
Yes, being a 3d game, the low resolution made it important to keep critical information at a scale that could be seen. I tried to keep the visual theme as relatable, so the player didn't have to interpret as much, to figure out what they were looking at.
What did you learn?
This is my first Jam, and my first real game to ever be shown in public. So really, everything was new. Getting something in from of others, and outside of a hobby-only realm was a really great motivation. As I'd love to make games professionally, the whole life-cycle of game development, crunched down to two weeks was so valuable. And the great community on Discord was so nice and supportive. Thank you all!
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