Let's hear a more objective perspective:
There are a lot of different tools available for us to create games. They all have different strengths, weaknesses, and learning curves. Some prefer that you have some development/design experience, others are great to learn on for building games for your first to first hundred times.
Personally, I built my first game on a visual scripting engine called Construct 2. I didn't have any coding knowledge and I was intimidated by it, but that was ok! I learned a ton and felt proud that I finished my tiny game all on my own. I later moved to Gamemaker where I built more ideas and started to learn how to code. Nowadays I work in Unity, where I write almost all of my own code. After this jam, I'll have 8 jams complete in Unity as well as other projects.
What does that anecdote demonstrate? Everyone has their own learning paths. As long as you're comfortable learning new things, there isn't really a bad tool to pick.
I personally don't have any experience in Roblox Studio or Core so maybe I'm off track here, but they seem very similar in premise. Both Roblox and Core are platforms where a creator can create content and experiences by building off an already solid and familiar framework. That being said, there may be an argument to be made that learning to develop in Core could provide an avenue for transitioning into working in the Unreal Engine. It may take some time and practice, but I'm sure it can be done!
If your experience is in Roblox Studio, I'd bet it's a great starting point for learning to code and design games. If that's the case, however, I'd personally encourage you to give Core a shot for this jam. I expect that it would be a great learning and growth opportunity for you.