Oh, if it's Godot, if you download a similar version of the editor and rename it the same as the .pck, it should just open. Godot games are very very easy to port to Linux. I've honestly had more issues running Godot on Windows than on Linux tbh.
hare_ware
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Crashes on start with and without DXVK, here is a backtrace: https://pastebin.com/DX42zJDD
I'm using Godot 4.0 for my game (yes, I know, bad idea, but I like to live dangerously sometimes). Building export templates on my super old computer sounds like it would be somewhat disastrous or just extremely time consuming. Could I just include Calinou's editor builds (his export templates seem to be out of date) and a launcher instead of properly exporting my game?
The MacOS builds likely would not work if I did this since they also seem to be out of date.
Read the rules. https://www.extracredits.site/we-be-jammin If somehow both jam timelines line up and have compatible themes, got for it, but otherwise... Almost certainly not.
Sorry for the late reply. Thank you! I've never gotten a critique on a game before and admittedly I would have wished it weren't this one. So, the 3 attacks per turn was intentional but I had planned to make it so where you were standing relative to the sheep affected how much damage they did, but I never got that working. I think I could add a "Public Opinion" bar that showed how some of the attacks gave the sheep attacks that do more damage the next round. I could even make the more absurd and crass ad-lib choices only show up when the sheep are completely blind with rage. I think I might comeback to this project soon and fix a lot of the things you mentioned...