Its just that I've started work on my commercial game and couldn't decide the engine. So i thought id take suggestions...
Roblox is a choice in which it will be a little harder to work in but since it just went over steam in terms of the most played platform( Roblox's most popular game "Adopt Me" has over 3 Billion Views, that's insane! )
Godot, on the other hand, is easier but then theres a harder chance of popularity on itch and even smaller a chance to monetize, as compared to Roblox, in which its so easy to monetize and make money, i mean, ive already made $10 from selling 3D models!
The people with front page games on Roblox are the ones who have earned over $1M now through the platform! And all that went to just one guy!