Thank you for your feedback!
I have been considering designing levels that did not involve auto-scrolling, and instead focus on time affecting the objects around the player.
I'll also have to add levels that involve teaching the player how to utilize their controls, one mechanic at a time.
In what way is it hard to control the player exactly? There were a few people in the comments who mentioned the game didn't have coyote time, but I'm not sure if that's what you are referring to.