Yeah, that is all I had time for. So there is a wall of spikes that are blended in with the background that I threw in there literally seconds before I exported the project to upload. I had good bit more planned out, but such is game jam games. I ran into a numerous issues with how I initially wanted to handle the digging, but after 7 hours of trying to get it to work I found that it's actually a known issue with Godot. And will not be fixed until the Vulkan integration.