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Yeah, that is all I had time for. So there is a wall of spikes that are blended in with the background that I threw in there literally seconds before I exported the project to upload.  I had good bit more planned out, but such is game jam games. I ran into a numerous issues with how I initially wanted to handle the digging, but after 7 hours of trying to get it to work I found that it's actually a known issue with Godot. And will not be fixed until the Vulkan integration. 

Man, that really sucks. My Jam advice is if something takes more than an hour, do it differently. If it takes more than 3 hours, give up and BS something else instead