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A jam submission

Drill JamView game page

Short entry for Miz Jam 1
Submitted by Novithian (@Novithian) — 4 days, 2 hours before the deadline

Play game

Drill Jam's itch.io page

Results

CriteriaRankScore*Raw Score
Engagement#2393.3043.304
Overall polish#2593.1303.130
Overall#2793.1303.130
Creative use of art assets#3372.9572.957

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Awesome mechanics! The controls feel very tight once you get the hang of it. The sounds are also so nice. A pity it's so short, it's a very interesting idea.

Submitted

Core gameplay felt good - I only wish I had more tunnels to dig around in! On occasion I died abruptly when I didn't think I would, the little spikes are perhaps a bit too mini. Would love to see some more big and dangerous looking obstacles within wider/longer tunnels - kindof like sea-mines.

Good job :)

Submitted

Mechanics feel pretty nice when you get used to them,  and easy to understand too! I think with some more levels it's a great concept

Submitted

I know you said it was unfinished but hey cool gameplay regardless.

You could do alot with this mecanic like have parkour or lots of jumps

Good stuff^^

Submitted

great gameplay mechanic, controls felt good and the sound effects contributed to the overall game feel. Visually great too. 

I loved the part where we burst through a stretch of pink matter, soar through the air over a pit of spikes and land near a lever. Great puzzle design there.

The main problems were already mentioned in other comments: the bug in the last gate and the annoying respawn screen.

Submitted

Cool game! is a little hard at first to get used to change the controls for the movements when you go in an out the drilling areas, but after a while you get used to it.

The main thing I'd love to see on this game is to respawn automatically, I didn't like having to press that respawn button every time I died, specially since it happened a lot! lol, respawn should be quick and easy, not having to change hands positions to the mouse to click that button each time I died to keep playing.

I really liked the mechanics, the game is quite fun to play. Congrats!

Submitted

Yay another drilling game! Definitely like the idea. Controls could use some fine-tuning, but that's been mentioned before, and maybe the switches could have a cool effect upon activating them. Cool stuff though!

Submitted

Once I got the hang of it I had a lot of fun! You definitely found a neat idea.

Submitted

I like the concept, felt great to play. Nicely done! I need to practice...

Submitted

Mechanics feel tight. Game bugged out for me after the switches were pressed and the second time again aswell. Couldnt progress but the overall gamefeel is great :)

Submitted

Found the game fun to play.

Submitted

feels great!

Submitted

Don't have a death screen that requires both a click and a wait time just to respawn in a precision game where you're expected to die. When I die I want to get right back into the action. That said, I like the game feel, I like the speed and rotation of the drill movement. Great work!

Submitted (1 edit)

Really nice concept. But as others already mentioned the movement makes the game really hard to play. Nevertheless still an amazing game for 48 hours and a very well done game at that.

Submitted

This is a neat mechanic. I have the same thoughts on the controls as the other commenters. I found the death screen annoying. Since the controls are so fiddly I would have preferred to just instantly respawn after hitting spikes. If I was dying less often the screen wouldn't have bothered me.

Developer

Noted for the update. Thanks for commenting~

Submitted

The concept is great, but the controls feel iffy, why not have A/D still control rotation, it'd make memorizing what the controls do a lot easier. Another way to do it is to use the mouse for drilling.

Developer

I go over the thought process for the jam version's control scheme in a reply to ronaldbabe down below somewhere.  In the post-jam update, steering will be done with A/D left/right. Thanks for taking the time to comment! 

Submitted (1 edit)

I love this mechanic! Actually thought about making a similar concept game in the past.

Just some impression on the control scheme...

I find it little bit weird of the control. Subconsciously, I cannot easily convert my W/S feeling into Anti-clock/Clockwise. (Since they are not really uplift/ downward force...)

Since A/D is useless inside pink zone, do you think we can simply use A/D to control the rotation? Because when you describe how a clock hand moves... usually you think right = clockwise, left = anti-clockwise....


Btw, are the pink drill zone made up of many small objects?

Developer

I'm working on a post-jam update where I switched back to using A/D for steering. The issue with using it at the time was there is no delay from when you are walking to when you are drilling. So if you're walking right(D) and you begin to drill you'll immediately begin to nose dive. Which I found myself having to correct my path faaaaaar too often than it was worth. As I said, I'm moving back to the A/D scheme in this post-jam update because I've re-worked how some thing operate. 

 Yes, the drill zone are basically a bunch of 16x16 tiles. The drill zone makes use of Quad Tree data structure so if it gets hit, then it'll break down into 4 smaller pieces (1 in each quadrant). Once they get down to a minimum size, I just delete them. 

Submitted

Love the little death screen flash, The areas you drill through could use some more polish, I would smooth out the edges. It isn't obvious to me what each switch does, I would color code them.

Developer

For sure, I'm thinking of going ahead and re-working the existing sections to better represent what I was going for in a post-jam update. As well as extend the overall length. 

Developer (1 edit)

Added a little door opening scene. Not adding color coded  quite yet purely because the level design is going to change, but I have that noted for when the time comes. Thank you for the suggestion!

https://twitter.com/novithian/status/1296856957819719680

Submitted

Funny game. But i am dying at this place for some reason.

Developer(+1)

Yeah, that is all I had time for. So there is a wall of spikes that are blended in with the background that I threw in there literally seconds before I exported the project to upload.  I had good bit more planned out, but such is game jam games. I ran into a numerous issues with how I initially wanted to handle the digging, but after 7 hours of trying to get it to work I found that it's actually a known issue with Godot. And will not be fixed until the Vulkan integration. 

Submitted

Man, that really sucks. My Jam advice is if something takes more than an hour, do it differently. If it takes more than 3 hours, give up and BS something else instead

Submitted

Pretty fun!