Hmm.
On one hand its so pretty, and the concept is so cool! But it feels a bit strange. I swear I seen an early version which flattened the level on the Z (godot's Y) axis. Much more graspable by my stupid brian.
There's one long portion on the 2nd level where i kept going back and forth, it's basically a long corridor with a bunch of offshoots blocked by crates. Was wondering if I missed a 3D jump upgrade somewhere...
I like at one point theres a "TRAM ->" sign that is show as I come out of 2D mode, nice little detail!
Some ingame buttons lack response.
Overall a pretty cool game, need some polish.
Viewing post in Dimension Tension [Jam Version] jam comments
Thank you! Originally the 2D view was going to be more flat, and most of the first progress posts do show that! although I switched to a 2.5D view about half-way through the development process. While I do still think having the platforming mode 2.5D helps with determining where you are in the 3D world, I can see how it may present other problems in different places. I'll work to improve on this in future versions!