top notch game!! full score! didn't find anything I didn't like except the godot slope bug :)
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Dimension Tension [Jam Version]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #3 | 4.421 | 4.421 |
Overall | #4 | 4.395 | 4.395 |
Gameplay | #8 | 4.211 | 4.211 |
Graphics | #11 | 4.474 | 4.474 |
Authenticity (Use of resolution restriction) | #117 | 4.474 | 4.474 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
2! Whilst I (SplendidDog) did the art and the programming for the game, the amazingly talented 'Hew Wagner' created a wonderful soundtrack!
Was the resolution a challenge?
It was indeed a challenge! I found that the hardest thing about it, for my game at least, was trying to convey how far things were from the player in a 3D space without everything blending together in the background.
What did you learn?
I learned how to better create transitions, as well as learning more about how to set certain things up in the Godot Engine.
Comments
Really masterful work for two weeks. I hope you'll keep working on this one, because conceptually it's tight. The graphics and audio set a pretty high standard for future low rez jams. The fact that this got done days before the jam ended is pretty spectacular.
A few visual aids to let you know what things will look like when you transition would be nice, but I suppose the mental gymnastics are part of the challenge.
I'm happy that you enjoyed playing the game! Thank you for your kind comment as well, It means a lot! I am hoping to make this a full game, so, I'm glad It has a good foundation!
Similar to what you said though, I do think there could be some more visual aids, for things like the 2D gravity direction, etc!
WOW! such a great game, the idea of dimension switching is very awesome, i keep wanting the game to be longer.
congrats!!
Hmm.
On one hand its so pretty, and the concept is so cool! But it feels a bit strange. I swear I seen an early version which flattened the level on the Z (godot's Y) axis. Much more graspable by my stupid brian.
There's one long portion on the 2nd level where i kept going back and forth, it's basically a long corridor with a bunch of offshoots blocked by crates. Was wondering if I missed a 3D jump upgrade somewhere...
I like at one point theres a "TRAM ->" sign that is show as I come out of 2D mode, nice little detail!
Some ingame buttons lack response.
Overall a pretty cool game, need some polish.
Thank you! Originally the 2D view was going to be more flat, and most of the first progress posts do show that! although I switched to a 2.5D view about half-way through the development process. While I do still think having the platforming mode 2.5D helps with determining where you are in the 3D world, I can see how it may present other problems in different places. I'll work to improve on this in future versions!
The gampeplay is very originial, I liked it very much ! Usually I tend to be somewhat critical toward lowrez 3D games, but this one felt natural and didn’t bug me. Also the soundtrack and sfx were fantastic ! Like everyone else, I also think this would be a great full game with more levels and more new mechanics ! (is the spinning C an interractable object ? I couldn’t figure out)
Thank you so much! I do want to work on making it a fuller game, but I am glad it is enjoyable as it is now too!
(Also the 'C' is something I forgot to remove from the level. There was a secret ending planned, but I couldn't finish it in time! But the old 'rune' collectibles are still in the levels!)
Really impressivehow readable everything is in 3D. Really enjoed this one, left me wanting more, so congrats! :)
Copy-paste of what I put on the discord:
Okay, that was quite good. The level design was perfect for a puzzle game, and all around it was really polished (although I still don't know what that weird bow was). Elaborating on the level design:
- You had decoration, meaning that if you saw something, it doesn't necessarily mean it's part of the puzzle
- You had a good buildup, starting with 1 and 2 buttons, following up by a basic dimension switch, and building up like that at a good rythm. It feels like the start of an actual, real, steam puzzle game
A couple nitpicks:
- When you swap, there's no way of telling which way is down, except for remembering. A compass of some kind would be nice. Hell, you could probably make it into an element of the puzzles, with "down" swapping as you go
- It was short, and because of the really good buildup, it was quite easy. Obviously, I don't hold it against you since it's a jam game, but I'd definitely be interested in a full version.
- One final, really minor nitpick: the last puzzle, the one to the left of the tram, was just a rehash of the first puzzle.
All around, great job. It really feels like a real game!
Oh wow! I love this! It looks and sounds gorgeous and I love being able to swap between 1st person and platformer to solve movement puzzles! That was great!
I will say that, I did not go read the game’s page before playing, so I was unaware of the dual nature of the game for a while, so felt a bit lost at first. Still, absolutely beautiful!
Also, +1 for Godot! (I have a soft spot for that engine!)
Thank you so much for the really kind comments! I enjoyed making it and I'm glad you enjoyed playing it!
I can see how that would be confusing at first- I do think I should have explained it better in-game!
Thank you for the +1 as well! I love using Godot, and it's honestly the first engine I've 'understood' enough to make and create stuff!
Great job adapting a first person viewpoint to the limited resolution—everything was readable, event at a distance. The mechanic was really cool; I just ended up wanting more.
I'm sorry, I didn't get how to interact with the world. I couldn't pick the bow. I see others talking about witching to a 2D view but I couldn't do that either. What should I do ? I'd love to play !
Hey ! I gave it an other try and I think what got me is that for whatever reason I had trouble hearing the first audio hint when you push the button. Once I got that, the game was super easy to pick up. It's a great gameplay idea and it is beautifully implemented, both technically and artistically. Fantastic contribution. I just wish there was support for the arrow keys as my keyboard doesn't have a qwerty layout and wasd is difficult to use.
Great game !
Sounds fun, but it looks like i went out of level when i switch to 2d, right after i got the ability. Well basically i was moving right in 2d view and i crossed the wall...
A blast to play! I've been looking forward to playing this since the first showcase post! Keep it up.
Look pretty cool. By the way, at start the game, when you pick the "weapon" you can to pass trough the door on the right falling into the void.
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