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I can tell this is a very ambitious game, maybe a little too ambitious... The graphics, especially the sword and its animations are really well done.  However I ran into many issues that hindered my experience of the game:

- The framerate is very low, which would be fine on its own if it weren't for the fact that the mouse sensitivity is very low as well, making the game have no sense of momentum.

- The audio in the opening cutscene is almost inaudible.

- Sometimes I die for no reason (sorry if I missed something, but I feel like I often die for no reason?)

- Going back to the main menu after playing doesn't re add the cursor meaning you are essentially softlocked.

- The scene loading animation itself looks very nice, but how it starts playing and how it ends is very glitchy and doesn't play right.

- The skeletons seem kind of weird? I don't know I think they should have sounds for attacking, etc.

Listing all these issues sounds harsh but its because I think if the game didn't have them, it would really be a great game, as I think you guys are on to something interesting with this game, I'd like to see you guys work on it further.

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Sorry for my late response! Thanks for your feedback! We're planning to continue working on it and the fixed version is coming soon, along with one more level that we didn't have time to finish. 

Personally, I didn't encounter any frame rate problems, even on lower-end PC's, but I have to agree that the game isn't optimized well.

The softlock bug was discovered a few minutes after the jam ended, It was somehow missed in the playtesting.

Scene loading animation is sometimes glitchy because I had to patch a bug related to it quickly in the last few hours and ended up layering two of them because of alpha channel issues and apparently Unity didn't like that.

The combat is broken, but it doesn't really have an easy fix. I needed to make the skeletons harder so I made them deflect the sword, which made them too hard. 

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Thanks for the response!  Remember that easy doesn't mean bad, a well designed, easy to understand and fair easy game is always better than a hard to understand and clunky hard game! (In my opinion of course!)