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That was wicked, really liked the train movement mechanic. 

I found it difficult to tell when I was taking damage, since the effects on damage look similar to projectiles. That and the tight level spaces made it quite tough to get into a flow while dodging bullets.

Feels like there's quite a lot of replayability in this because of how differenly the guns perform. I would have liked to have some influence over which guns got added to my train... that way I would have been able to experiment with different builds.

Really cool jam!

The issue I had with showing the player which gun they were about to pick up was that it would usually never make sense to pick up the RPG, as it can damage you.

Thanks for playing!

Good point. Also felt like too much time spent picking weapon would break the cool flow you've got going.

Wondering if having a quick choice between 2 weapons would work? That way the player gets some choice of build but can't always pick a perfect option.