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The issue I had with showing the player which gun they were about to pick up was that it would usually never make sense to pick up the RPG, as it can damage you.

Thanks for playing!

Good point. Also felt like too much time spent picking weapon would break the cool flow you've got going.

Wondering if having a quick choice between 2 weapons would work? That way the player gets some choice of build but can't always pick a perfect option.