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(1 edit)

The game has a very interesting atmosphere.  Using compressed videos and images instead of jumpscares was a good choice.  The low resolution made the images even scarier.  Though the collision is a bit weird as sometimes the character would stop and I would have to move around to get unstuck.  Also what is the story of this game?  I think its about the passing of time somehow and a robbery I don't know.  And how did you do 3d perspective in construct?

Hi, trying to get that eerie atmosphere, maybe I ignored a bit the gameplay. Also collisions on low resolution doesn't work flawless on construct, at least with default behaviors.
The story is more or less about a person dissapearing, but I left all the narrative a bit loose so anyone can interpret it like they wanted.  Some final videos are just still shots of my house ceils and walls.

The faked 3d perspective its a shadow projection behavior with the light source pinned to the player, watch for salman shurie , david masia  or stuffed wombat on twitter, they have used it a few times.


Something like that. 
Player its a sprite object, the lightbulb  its an object type called ShadowLight pinned to player, and the walls are tiledBackgrounds with the behavior ShadowCaster.

The main drawback it's that you only can use solid colors for the walls.

Wow, that is impressive.  I use Gamemaker, but I'll see if this works for that engine to.