The game has a very interesting atmosphere. Using compressed videos and images instead of jumpscares was a good choice. The low resolution made the images even scarier. Though the collision is a bit weird as sometimes the character would stop and I would have to move around to get unstuck. Also what is the story of this game? I think its about the passing of time somehow and a robbery I don't know. And how did you do 3d perspective in construct?
Hi, trying to get that eerie atmosphere, maybe I ignored a bit the gameplay. Also collisions on low resolution doesn't work flawless on construct, at least with default behaviors.
The story is more or less about a person dissapearing, but I left all the narrative a bit loose so anyone can interpret it like they wanted. Some final videos are just still shots of my house ceils and walls.
The faked 3d perspective its a shadow projection behavior with the light source pinned to the player, watch for salman shurie , david masia or stuffed wombat on twitter, they have used it a few times.