The presentation is really good and I like the 2D sprites you chose to create the 3D environment. However the gameplay is basic and the theme isn't used very well, the game also started lagging after a few seconds which refrained me from completing it. Good job however!
Viewing post in Monochrome Temple jam comments
Thanks for the feedback, Kenney! Yeah, I was planning for the color to slowly come back the more enemies you kill, with it coming back completely once you kill the boss. Didn't get to implement that though due to time, so it just looks like a style choice now. Also didn't get to implement the other spells that I wanted to add. Also, a lot of people say there are problems in the last room, so I'll have to fix that in future iterations :)