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I love the flashlight aesthetic in this, it really sets the mood of the game. I ended up getting around 50,000 before I stopped. At the end I was just spinning in a circle clicking all around me and no zombies could get to me. Nice job!

Some things I was thinking would be cool while I was playing: having furniture or something be obstacles so you could make the zombies (or yourself) get caught behind them. The zombies and character also moved pretty slow for me, so idk if that's a webgl thing or what. Also, I think having a "stamina" or something for the flashlight so you can't swing it while it's off would be a good mechanic.

Thanks for sharing, I enjoyed it!

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Ooh, obstacles would have been a great addition! Could have made the room much more interesting to walk around in.

The speed was a bit weird, I must have had a bug somewhere that made it sometimes quite fast while I was trying it in the Unity editor so I tried to slow it down a bit, but once it was published to the WebGL it does feel slower. I was sure I tied it to the frame time so it should have been the same, but nevermind! I’ll be sure to get it right next time :)

Good idea about stamina. I think I only half-implemented the attack mechanic, then thought I’d finished it! That’s what you get when you rush a game in 12 hours.

Glad you enjoyed it! Thanks for taking the time to try it and leave such a good comment o