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Saculrotsen

163
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A member registered Jul 28, 2020 · View creator page →

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Weird! I can see them on the Windows version on my computer, might be a strange Unity thing ¯\_(ツ)_/¯

What a neat idea! Having to use the enemies against each other is a mechanic that I haven't seen before and is a good challenge. The last level took me a few tries but I eventually figured out to have the purple guy fight the scorpion. Thanks for sharing!

My favorite level was the one where I didn't have to turn the paddles at all and the balls went into the goal :P Thanks for sharing!

My highest score was 117! Forget the rotation part,  think a match-3 game using physics is a fantastic idea! Sometimes I'd be a couple degrees off on my shot and the animal would slowly spiral away from its herd lol. Really neat innovation and cute visuals. Thanks for sharing!

What a cool idea! This jam has platformers and tile rotators but this is the first one I've seen with those combined, and it makes for some unique gameplay. Sometimes there'd be an enemy near a star and I'd rotate so the enemy falls through the floor and BOOM easy star. Other times I would have to find a cave to dig to be the perfect height for a star. Thanks for sharing!

My high score was a pitiful 16 :( I had the easiest jump to get to 17 but this dang moon was in sync with my orbit and I bounced off it. The thing that makes this game stand out to me is the sound effects. I though the audio fit the game perfectly and was super cute. The high score popup was also a really fun addition (which sadly I first saw on planet 2 because my first run I only got 1 :P). Thanks for sharing!

The 5 bee onslaught on level 3 was terrifying but somehow I made it through! I love the little details you added to this game, especially the cute animations that happen when you kill an enemy haha. And the sound when you hit something was so satisfying. The circling weapons was a really good mechanic to a platformer because it made me have to time every jump near an enemy. Thanks for sharing, this was fun!

Ok for real though this was really fun! I love the little detail of the tires screeching whenever you turn too sharply. I was so bad at collecting coins that most levels I only had 1 coin on lol. Thanks for sharing!

One of the best games I've rated by far! There's been a couple that use this "jumping between circles" mechanic but this is so well polished and well done. I love all the visual elements, from the particles to the stars to the bloom, this game looks great! The only constructive comment I have is that sometimes I would enter orbit on the wrong side of the planet, and my spaceship would make a really sharp turn to align with the way the planet was rotating instead of orbiting the way it was facing. But then I realized that means I probably just hit the unintended half of the orbit haha. Thanks for sharing, this game is fantastic :)

Ok but this is like really awesome. I'm a big fan of casual world builders like this and this was so fun! The tower tile was the easiest because I also had open field to plop it into haha. I did get a dock surrounded by three water tiles once! Thanks for sharing :)

LOVE this concept! I also like how you took time to make the blocks in the foreground somewhat transparent so you knew they were there but also knew they weren't on your current plane. The levels were fun and had a good difficulty curve too. Great work! Thanks for sharing :)

I was promised frustration and it was delivered :)

This poor bunny took so much beating from me spinning the world and him falling really far lol. This was fun! I really like the effect you did of having an overlay take away your vision of the world but still showing where the goals are. Very well polished and well done. Thanks for sharing!

I made it 142 seconds! It was difficult to manage all of them at once with the number of enemies, but I was able to position a few in a central location that could reach two paths lol. I LOVE this twist on a tower defense game. I think it really has cool extension opportunities, like upgrading towers to follow enemies or have larger/smaller rails to slide on. Thanks for sharing!

I have amassed the largest army of orbiting battery shooters known to man around Earth and asteroids quake in FEAR when they come near me! This was fun! I like the little touches you added like the stars in the background and the extra shooters. I ended up passing 60000 points and was just letting all my satellites do the work haha. Thanks for sharing!

Poor E! Why's he so grumpy! He needs a day off or something. This was a fun take on match-3 games and I'm surprised I haven't seen one with a rotation mechanic before. Thanks for sharing!

I'm going to put "master plumber" on my resume and when they ask about it in an interview I'll just tell them I beat this game :P I love these types of games and this one was really fun! There were so many levels that I would start somewhere in the middle without even looking to how I needed to connect up the start and end and then I'd have to redo all my work haha. Thanks for sharing!

My best time on hard was 1:39! I found a sneaky tactic where I'd look at the number of tiles left to see if it was actually completed lol. I could definitely see this being like a mindless app or something where you had to rotate the pieces to form a larger picture or something. Thanks for sharing!

Really cool use of the theme! The best score I got was 45. At first I was just trying to swing and hit the ships but then I learned how to let go of the rocks to slingshot them into the planes and did a lot better. I also liked how the world was infinite (or seemed infinite) so I could escape a sticky situation if I needed too. The one thing I think would've been really cool if there were little tiny stars in the background to give it more of a space feel. Thanks for sharing!

I love how you used rotation in your game! It reminds me of the game Fez. It really set up for some neat mechanics. At one point I missed my jump and rotated and fell like halfway down the map lol. Thanks for sharing!

I LOVE how this has so many different mechanics acting together. The shield acting as both a reflector and something that changes your shots was really neat. My high score was 12200, which idk if is very good at all, but it was so chaotic at the end lol. I liked all the small visual touches you added too, like the way enemies explode when you kill them. Thanks for sharing!

Nice job! I like how all the different mechanics interacted, like the smaller enemy destroying the larger enemy and having to release the smaller enemy as a puzzle. I also liked the clouds in thee background, I thought it was a nice visual touch. I'm not sure if this was intentional or not, but I was able to control the bullet mid air, which definitely helped me beat the last level >:). Thanks for sharing!

Yeah, that would be good! Like something similar to the first level but less enclosed so you still have to practice turning but you have some leeway with overshooting it. Either way the first level taught me the controls, it just took a couple of tries.

There is nothing more satisfying than the sound you get when deliver a giant wallop to a big rock in this game. Really fun! I liked the challenge of trying to position the hammer while also keeping rotational velocity. Thanks for sharing :)

I got on the leaderboard! I love the subtle effect of the stars coming at you along with the rocks and coins. I think it adds a lot to the experience of the game. I thought it was funny when I'd get hit with a rock 3 times my size and it'd just have a little "doink" sound lol. Thanks for sharing!

My best score was 220! Which is probably really bad but I kept getting shot lol. I really like this idea! Tying the ship's position to the mouse was a cool challenge because you had to put yourself in harms way if you wanted to rotate an enemy ship. One constructive thing I have is that sometimes my bullets would disappear, and I think it was when they hit enemy bullets. Thanks for sharing, this was fun!

Reading all the signs was a fun glimpse into you making this game :) When I walked across the 1 wide bridge I was totally expecting there not to be anything at the end but I found another sign! Thanks for sharing.

You're totally right about the retry button. I made it really long because sometimes you would complete a level and the retry button would show up before the next level button, so I just made it uncomfortably long lol. Thanks for playing!

This was cute!! Thanks for sharing :)

It's just a little airborne, it's still good, it's still good! :D Wow I never knew how frustrating a car game would be without a right turn. I got gold on the ramp level though! This was a neat take on the rotation theme and done well, thanks for sharing!

Soooo cute!!! The was really funny to play. At one point I was just moseying along and then WHAM I picked up like 5 houses next to me haha. The visual effects were outstanding too. The tornado looked great and I loved how the things you picked up whirled around you. Thanks for sharing!

A cool little puzzle game. I like how the menu was interactable and showed you how to rotate the river tiles before you stated playing. Thanks for sharing!

Ok actually really freaking cool. This was such a fun game! Bopping an enemy out of the arena was so satisfying, and all the power-ups were great but not game breaking. Whatever AI just rushes you at the start of the match kept kicking my butt lol. Thanks so much for sharing!

This is tough! I was able to get the cheese, mushrooms, garlic, and one other ingredient pretty regularly, but I never could get the rest haha. The jazz music made it felt like I was a cook in a fancy restaurant preparing pizza lol. Thanks for sharing!

FINALLY got all the ducks on my fifth try. I waited until the wheel slowed down and then didn't shoot when it was fast. I almost got them without missing a single shot but ended up missing one in the end. Thanks for sharing!

Phew this game is hard! It look be about 10 minutes to get through the first two levels and then I couldn't get past the satellite on the third lol. This is a cool take on a space lander type game. Rotating only in 90 degree increments makes you think about when you need to rotate and thrust a lot more. Thanks for sharing!

So hard but so fun! Level 3 kicked my butt lol. I tried to set up an endless loop for a couple of the vehicles so I could focus on others but it never worked out. I love the little animation and sound that happens when you rotate a tile, it feels clean. Thanks for sharing!

This is fun! Idk why but the bounciness of the little alien feels really neat, like it's on a perfect trampoline. I like the idea of having to land on a certain side of the player too. My high score was in the 140s which is probably really bad haha but I kept landing on the enemies. One thing that I think would really add to this game is some visual/audio feedback. For example, playing a success sound and have particles when you land on the correct color. Or red particles if you land on the wrong color or an enemy etc. Thanks for sharing!

How did you do the physics with curling up in the rope? That was super impressive. This is a really neat concept and you had fun levels! The one with the sword took me a bunch of tried but I ended up getting it by flinging the ball on top of the first block so it was just resting there. One thing I noticed is that I was able to move the ball without a rope by just twirling around the ball, I'm not sure if this was intentional or not. Either way, I definitely exploited it to help on some levels >:) Thanks for sharing! This was fun to play.

There were so many things about this game that were fun. I love the little fogginess and shadows you put over the ground to give a sense of height. And then so many little things, like more particles coming out of the plane when you boost, or little sprites popping up when you hit a plane, all of them really added to the experience. The hovering weapons by your plane were also cool. I really enjoyed playing, thanks for submitting!