Weird! I can see them on the Windows version on my computer, might be a strange Unity thing ¯\_(ツ)_/¯
Saculrotsen
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What a cool idea! This jam has platformers and tile rotators but this is the first one I've seen with those combined, and it makes for some unique gameplay. Sometimes there'd be an enemy near a star and I'd rotate so the enemy falls through the floor and BOOM easy star. Other times I would have to find a cave to dig to be the perfect height for a star. Thanks for sharing!
My high score was a pitiful 16 :( I had the easiest jump to get to 17 but this dang moon was in sync with my orbit and I bounced off it. The thing that makes this game stand out to me is the sound effects. I though the audio fit the game perfectly and was super cute. The high score popup was also a really fun addition (which sadly I first saw on planet 2 because my first run I only got 1 :P). Thanks for sharing!
The 5 bee onslaught on level 3 was terrifying but somehow I made it through! I love the little details you added to this game, especially the cute animations that happen when you kill an enemy haha. And the sound when you hit something was so satisfying. The circling weapons was a really good mechanic to a platformer because it made me have to time every jump near an enemy. Thanks for sharing, this was fun!
One of the best games I've rated by far! There's been a couple that use this "jumping between circles" mechanic but this is so well polished and well done. I love all the visual elements, from the particles to the stars to the bloom, this game looks great! The only constructive comment I have is that sometimes I would enter orbit on the wrong side of the planet, and my spaceship would make a really sharp turn to align with the way the planet was rotating instead of orbiting the way it was facing. But then I realized that means I probably just hit the unintended half of the orbit haha. Thanks for sharing, this game is fantastic :)
I made it 142 seconds! It was difficult to manage all of them at once with the number of enemies, but I was able to position a few in a central location that could reach two paths lol. I LOVE this twist on a tower defense game. I think it really has cool extension opportunities, like upgrading towers to follow enemies or have larger/smaller rails to slide on. Thanks for sharing!
I have amassed the largest army of orbiting battery shooters known to man around Earth and asteroids quake in FEAR when they come near me! This was fun! I like the little touches you added like the stars in the background and the extra shooters. I ended up passing 60000 points and was just letting all my satellites do the work haha. Thanks for sharing!
I'm going to put "master plumber" on my resume and when they ask about it in an interview I'll just tell them I beat this game :P I love these types of games and this one was really fun! There were so many levels that I would start somewhere in the middle without even looking to how I needed to connect up the start and end and then I'd have to redo all my work haha. Thanks for sharing!
Really cool use of the theme! The best score I got was 45. At first I was just trying to swing and hit the ships but then I learned how to let go of the rocks to slingshot them into the planes and did a lot better. I also liked how the world was infinite (or seemed infinite) so I could escape a sticky situation if I needed too. The one thing I think would've been really cool if there were little tiny stars in the background to give it more of a space feel. Thanks for sharing!
I LOVE how this has so many different mechanics acting together. The shield acting as both a reflector and something that changes your shots was really neat. My high score was 12200, which idk if is very good at all, but it was so chaotic at the end lol. I liked all the small visual touches you added too, like the way enemies explode when you kill them. Thanks for sharing!
Nice job! I like how all the different mechanics interacted, like the smaller enemy destroying the larger enemy and having to release the smaller enemy as a puzzle. I also liked the clouds in thee background, I thought it was a nice visual touch. I'm not sure if this was intentional or not, but I was able to control the bullet mid air, which definitely helped me beat the last level >:). Thanks for sharing!
My best score was 220! Which is probably really bad but I kept getting shot lol. I really like this idea! Tying the ship's position to the mouse was a cool challenge because you had to put yourself in harms way if you wanted to rotate an enemy ship. One constructive thing I have is that sometimes my bullets would disappear, and I think it was when they hit enemy bullets. Thanks for sharing, this was fun!
Phew this game is hard! It look be about 10 minutes to get through the first two levels and then I couldn't get past the satellite on the third lol. This is a cool take on a space lander type game. Rotating only in 90 degree increments makes you think about when you need to rotate and thrust a lot more. Thanks for sharing!
This is fun! Idk why but the bounciness of the little alien feels really neat, like it's on a perfect trampoline. I like the idea of having to land on a certain side of the player too. My high score was in the 140s which is probably really bad haha but I kept landing on the enemies. One thing that I think would really add to this game is some visual/audio feedback. For example, playing a success sound and have particles when you land on the correct color. Or red particles if you land on the wrong color or an enemy etc. Thanks for sharing!
How did you do the physics with curling up in the rope? That was super impressive. This is a really neat concept and you had fun levels! The one with the sword took me a bunch of tried but I ended up getting it by flinging the ball on top of the first block so it was just resting there. One thing I noticed is that I was able to move the ball without a rope by just twirling around the ball, I'm not sure if this was intentional or not. Either way, I definitely exploited it to help on some levels >:) Thanks for sharing! This was fun to play.
There were so many things about this game that were fun. I love the little fogginess and shadows you put over the ground to give a sense of height. And then so many little things, like more particles coming out of the plane when you boost, or little sprites popping up when you hit a plane, all of them really added to the experience. The hovering weapons by your plane were also cool. I really enjoyed playing, thanks for submitting!