I really enjoyed the gameplay, it was unique and having to use my resources wisely added a lot of depth. My only criticisms are that enemies seem to always have high cards no matter their level, therefore I'm always using my high cards to not lose health and to show which card in the recents is a monster card and which one is a player card. I would also suggest putting a health bar over the characters head because I felt I had to disengage from gameplay to look at my health. Overall really fun though, unlockable color schemes is a nice touch.
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Thanks for the feedback! I do agree that the high level monsters should have higher value cards, I think I just didn't implement this because I wasn't sure how to do this with the time constraints, so I just chose to give them other boosts instead. I will definitely implement this in an update though and take your other feedback on board. Glad you enjoyed it.