The jump doesn't feel really good, for two reasons:
- If you keep pressing space when you land, you will jump immediately, creating some situations where the character jumps without the player wanting it to
- there is no margin for error, as soon as you are out of a platform you can't jump anymore. Give the player some leeway using Coyote Time (being able to jump for a frame or two after the character left the ground). You can fake it by just making the collider of your platforms wider than their sprite
I also disliked the transition between gameplay and cut-scene: when exiting the house it's not really a problem, but after the monkey was introduced I found myself directly in its line of fire, stuck to a cow, and by the time I grasped what was happening I was dead.
I liked the tone of the game, and the simple idea that other animals won't shoot back if you don't. Assets where also used well I think, I immediately understood the world around me.