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The jump doesn't feel really good, for two reasons:

  1. If you keep pressing space when you land, you will jump immediately, creating some situations where the character jumps without the player wanting it to
  2. there is no margin for error, as soon as you are out of a platform you can't jump anymore. Give the player some leeway using Coyote Time (being able to jump for a frame or two after the character left the ground). You can fake it by just making the collider of your platforms wider than their sprite

I also disliked the transition between gameplay and cut-scene: when exiting the house it's not really a problem, but after the monkey was introduced I found myself directly in its line of fire, stuck to a cow, and by the time I grasped what was happening I was dead.

I liked the tone of the game, and the simple idea that other animals won't shoot back if you don't. Assets where also used well I think, I immediately understood the world around me.