It's been a few days but I have enough new stuff to now present to the class :P
I spent some time trying out a few UIs, some inspired by Fallout 3, some by Fallout 4. I ended up liking the one that was the least "fallout-ey", but takes up the least amount of space on each screen edge.
I set up an AP system for when the player moves, attacks, or shoots. Melee combat also does a little damage to the enemy body parts (Which when destroyed completely will cause status effects). I applied the smooth camera to the player movement, but it looks pretty bad in gif form. I swear it looks nice in game!
Next up is the inventory and ranged weapon attacks.