It's a good concept for an action game, but I'm sorry to say the game is still a bit buggy.
First, the R key is the attack key. The key to repair my house is not working. Also, sometimes there would be no mosquitoes around but my health would still decrease. As a result of all these issues I couldn't finish the game.
tinytim12
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The good:
Really nice game concept. As a review mentioned below although the components are simple it does come together to create something unique. Art style and music were appropriate to the mood. I did also like the feeling of making my own tapestry.
The bad:
I have no idea what's going on. I know certain images increase certain attributes but I have no idea to tell which increased what so I ended up just randomly clicking everything. Ended up losing interest really quickly.
The UI and art were fantastic. The sound effects of each Japanese myth were well done as well. Very interesting gameplay concept with sounds continuously being added into the mix, it led to a very musical melody which I enjoyed.
Not much of gameplay, though - just clicking mindlessly throughout all the different options made me lose interest quickly.
A really nice meditative game. Some might find the boulder to be slow but I think that was intentional, as it allowed me to contemplate the quotes at the side (which were quite deep). The animation and aesthetics were really good, and the audio definitely added to the surreality you were going for.
There was a graphical glitch that kept annoying me though, the guy kept teleporting backwards as he walked.
Interesting approach with good UX/UI. My only question is, why is a rook less expensive than a bishop? And it could just be my screen, but the text is incredibly small.
Going in I was expecting the Communist and Capitalist sides to have different abilities, from what I can tell they play exactly the same. Possible expansion in the future?
What else is there to say? Great art, great voice acting, great music. There was a bug where you couldn't click out of the hairdryer when I was using it but I somehow managed to do it in the end.
I got stuck after finding the numbers four and two, I couldn't find the last one. Never been good at escape games :(
For a one man team, the amount of content in this game is pretty good. There were varied environments, different tasks, and different weapons. Controls were pretty good.
Now the bad:
The AI in this game is terrible.
The UI/UX could be improved.
This has nothing to do with the theme.
Overall its a good base if you want to develop it further.
A dating sim is the last thing I expected in this jam.
Anyway, it's great. The music, art and story all come together to create a very narratively cohesive experience which is normally really hard to do, kudos to the talented team. I played the communist sympathizer route and I had to think a lot about my dialogue decisions because you wrote the characters that well.
One complaint is that the gameplay is a little repetitive and boring (it gets harder, but still remains boring) and for a rhythm game I would have liked to see more variations.
It's very rare to have a good narrative-heavy game in a game jam, but you guys pulled it off. With more expansion this could be a full-fledged visual novel - I was really invested in the setting and the characters.
There are some buggy colliders and there were times where I lost my way but for a game jam it's still quite polished in its presentation :)
Presentation is excellent for a game jam. Played really smoothly, art and music set the mood really well.
The concept was good too - following someone until you find something suspicious in the places they've been is genius. Im not sure how you coded it, whether only if the npc is in view will he do something fishy, but otherwise it's a very good game idea.
Talking to the NPCs felt useless however, they didn't give much information and I can't tell if it affects the gameplay. I feel you could do a lot more with them!
I think it's generally agreed on that is a game of remarkable polish, a lot of effort has clearly been put into the sound, the art, the UX and the AI. This doesnt play like a jam game at all, the team is clearly talented.
However, there are a few things. Firstly, as mentioned before having to keep pressing Tab and and waiting to go through the door after enemies were defeated was a struggle. I only played the first three levels but from what I played the gameplay was quite repetitive and although the characters had different abilities I never felt the need to switch them up as the game didn't force me to. But I'm sure if you guys had more time to design the levels it would be great,
The aesthetic and ambiance is pretty unique. I felt claustrophobic all the way through. With some sound design this could be really great.
However the story was confusing, and I didn't manage to figure out the puzzle with the coloured keys in the end. Still, with more polish this game could have remarkable potential.
The gameplay is engaging. The audio creates a cool ambience and the UI/UX design was really seamless. Story was a little cliched, but it served its purpose.
The one thing I couldn't stand though were the animations when the missions slid in from the right. May be just me but since they were so slow I ending up reading them as they moved which really hurt my eyes.
Other than that, it was a solid game!
Hi, this game has a very interesting concept. But I don't know whether it's just me, but the game is just too difficult, maybe because of the unintuitive mechanics? I couldn't finish it because of that. I also didn't really understand the opening scene and the story.
On the plus side, the art is absolutely fantastic, and the music sets the mood well, The blind mechanic is interesting and could be taken further, but as of now I don't feel it adds much to the game. (All I do is wait a few seconds for the lights to come on, that's not engaging gameplay to me).