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(+1)

Although the game is incomplete the idea is pretty cool, great design skills! 

The instructions are overwhelming, though. I'd suggest to make more simple the use of glyphs that translate to code, maybe when you hover the mouse there is a little explanation?

(+1)

definitely agree on the instructions. The plan was/is to have the discovery process happen with the player.. so there is story about finding the glyphs, and a limited set of instructions/examples for a level, which ends up building up to the full set. I wrote out the instructions just for an overall idea of how things work, especially when I knew I probably wouldn't be able to get a working demo of actually running the instructions in time for the end of jam.