Aww this was really cute, made me think of a bitsy game. The pitch raising as you collected the cheese was a nice touch but I might put a limit on it, it got unpleasently high pitched over the course of my playthrough. I can see this being expanded nicely into a little roguelike or something where the characters you meet have some sort of interaction like you fightr some or talk to some in more depth or trade with some.
Viewing post in Collect The Cheesecake jam comments
Thanks :) Sorry for making the pitch unlimited. I think the frequency caps out at about 6500Hz for the final piece of cheesecake. Which is just over the highest note a piano can play (G8 at 6272Hz) :o
Yes if I had known how to I would have given each of the npcs you meet a quest to find a particular item in return for cheesecake. I don't have much experience with making proper gameplay elements so I stuck to what I know best such as procedural map making :)