yeah getting over it was actually the inspiration for the mountains , but I don't think the jumps there are so tight that you have to use your coyote time , at least my little brother did not have to much issues , maybe you are missing something ?
Viewing post in A World Abandoned ... miz game jam version jam comments
yes the map loops into itself , now the game opens up a lot , there are a many secrets and new abilities hidden , just try exploring the old areas and memorize the map layout .
I know that this part is very slow paced , but that's a design choice i intended , if you played hollow knight for instance , this would be the part after the city of tears , where the game lets you explore almost the whole map , it is the feeling of being lost in a unknown place and slowly figuring out where things are , its that part of a metroidvania I tried to replicate , it is my first one tho , so if you really cant find anything at all I will give you a hint .
but maybe this is just me and the being lost part is not enjoyable for most people and I'm just weird ..
ok sweet I'll get back to exploring! I think what makes that work in hollow knight is that there is a world map that allows the player to orient themselves and chart out where the next zones would be based on the open spaces on the map. But I really do respect that choice to have the game loop back again, now that I know I need to explore I will enjoy it a lot more! I do enjoy the exploration bit a lot and I think it's a good idea to have in the game! I just wanted to make sure I didn't miss a n exit or something and was running in circles. I think a small hint to the player that they are making progress would be beneficial though
Thinking about it more, I think even extendind the purple area more, where the only area with grass is the original area the player was in, would help a lot with orienting the player and letting them know they are making progress. Also, got the wall climb and triple jump! Unfortunately, this patch of ground is bugged and causes the player to disappear and makes the menu not work either, forcing you to close and restart
I managed to reproduce it twice. I climbed up the wall in that area, killed the enemy, then when i fell back down in drone form it happened.
Also is there a powerup that lets you shoot while in drone form? I am not sure if I'm missing a powerup or missing a technique to get past this part. I looked thru what I believe to be the entire grass area and didn't find anything
I managed to reproduce the bug every time now , you have to push against to right wall and be in the drone form for it to work , I have no idea why this is and it frustrates me so much , there is nothing special there , why is it so specific ? maybe it helps when I change the tilel around a bit , hopefully ..
tell me when you encounter another bug and thanks for telling me
I did manage to fix the bug , somehow there is a pixel gap in this specific location on the tilemap , its not a problem with my code or collision , its just a small weirdness that happens on this exact tile , the same thing doesn't happen anywhere else, and if I change the the two tiles below the fall it doesnt happen , now I'm scared that there could be more places like that
for a quick hint :
try going into the cave and jump down to the lowest point
Okay I got the tank powerup and went to both places I assumed the final boss would be, and both times I got a max health +50 and one of them I got a jump boost. Now I have 200 health, 5 jump boosts and I feel like I have explored the entire map but I have no idea where the final boss is supposed to be.