Well that sure was something. Played it a bit wrong though. Took the bow, killed the target and tried to go back to the dude. He gave me the same bow giving speech again (bug I guess) so I started wandering off.
After a bit everything on the whole world was dead so I returned to the dude. So yeah, he had more "missions" which I had all already completed. Woohoo, a sword, seems useless. At least on the hands of those sword enemies who never even got close to me. I'm guessing that the bow is far superior so you should probably have given the sword first.
The bow shot freezing the character to a spot was a bit annoying. The archer enemies didn't have the same issue so the most useful method of taking them on was outranging them which in turn didn't feel right either. Getting rid of that freezing and giving enemies more range and also slowing down their arrows so they would be dodgeable would make the combat feel way better. Those would have then felt like proper duels. And the sword guys could just block the arrows with their shields so they wouldn't be the jokes they are right now.
The world was a bit empty too. Would either need to condense it down to a smaller size (without losing anything that was there now really) to get rid of just complete emptiness or better yet add more stuff in between. Wouldn't even need to be anything interactive, just like the very sparse forest but more. And some nooks and crannies with some chests filled with, umm, health pickups at least could be a potential candidate.
Sound was lacking. Nothing bad to say about generated beep boop sounds at all but they would need some variation and more effects overall. And obviously music too would help mask the monotone nature of them too. Especially since the jam even allowed using external music.
I also didn't like how the character got stuck to walls if walking too close to them. I'm guessing they were individual colliders. Changing the player collider to circle would fix this.
Anyways, good job! Enjoyable game.