But the thumbnails of games tagged as NSFW is shown By-default from the tags page. A better solution would be to blur them, or better yet don’t show NSFW tags unless the user opts-in to show NSFW content
outish
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If you go to https://itch.io/tags and scroll you will start seeing NSFW tags.
Steps to reproduce:
- Go into the browse tags page while not logged-in
- Scroll down and eventually you will see adult/NSFW tags with thumbnails of games associated with these tags shown.
Note: Prior to itch showing these tags and games it doesn’t ask for the user’s age nor does it ask if they’re fine with NSFW content, it shows them out of nowhere.
How it should work: Adult/NSFW tags shouldn’t be shown to the user unless they explicitly accept to them.
Thank you so much for this nice comment.
I am surprised you think I the aesthetics are good, I thought they were “meh” at best.
Never player aliens or RE for Gameboy, my main source of inspiration for this game was Call of Duty: Black Ops Zombie mode, I wanted to do a demake of it.
Not sure I am going to expand on this, because I think I made enough of top-down shooters, maybe one day I am going to do something with it, I don’t know.
I am honestly really proud with how this turned out with the limited time I had.
Thanks again.
Really wanted to finish the game but the bugs in it didn’t allow me to
first time I played I get hit which sent me into the island in the sea
and once I was able to get an enemy into a tree
while fighting the archer his arrows get stuck on my ball making the ball nearly immovable and then he comes close to me and hit me, I don’t know if that was what’s supposed to happen or not but I didn’t really like it
like rover mentioned it’s hard to aim
the ball gets so slow to a point where its no fun to move it
I think it would’ve been better to remove bins and just allow me to drop items (wood, shovels, pickaxes, etc…)
I didn’t really understand the health system I only see one heart but I would actually have more
Great concept, please make it into a full game
Writing isn’t my best skill ¯_(ツ)_/¯
I noticed this problem, didn’t have time to fix it, maybe I’ll release a post jam version fixing some issues
Glad you liked that, what was supposed to happen is e will tell you the mission even if you did it and the he will say “You already did it?” but because of some bug that didn’t happen, maybe that was for the better
I agree with the last point I wanted the enemies to respawn once you die but didn’t have enough time to implement it so made it so alive enemies will heal once you die
I might have added permadeath but I think if it’s a jam game this will turn people away after their first death
Thanks for your valuable feedback
I liked your game, but I think it needs some improvement
Like everyone else mentioned the physics requires a bit of work mainly how short the jump is and how much you can move while you are airborne
I don’t think fighting the enemies was engaging enough, the enemies didn’t present the player with unique choices there’s nearly no choice at all to make, maybe make the spiders swing when hit that can change so much of the combat
Also, I got stuck where there’s this fly enemy (shown in the 2nd and 4th screenshot), I entered it and couldn’t get out
Finally, this can be a great game please don’t stop
Great game.
I don’t think there was a need for the turn animation it just takes some of the responsiveness of the controls
when I get an extra heart of a boss as soon as I move to the next level I lose that heart this happened over and over
at later levels my companions were doing all of the work and I was just watching, maybe you could have made it so companions don’t come with the player to the next level
If the point of the companions is to help the player then why don’t I have them with me when I need them the most (Boss fights)
Anyhow great game really enjoyed it
Thank you so much for these great suggestions
That was a bug indeed he should give you a new target once the last is killed
Someone else told me about how underpowered the sword was
making the attack freeze the player was to give the attack some risk inspired by Zelda and Dark Souls, how do you think it could be better, should I make it shorter? or just remove it?
and for the sword enemies I agree they are so easy I made faster in the last minute and thought that will fix them but apperantly no I guess another reason for this is the environment they’re in maybe I should have put them in a smaller space which will give them some advantage over the player, if you shoot an arrow at them while they are attacking they will actually block it so I guess that’s a shield maybe?
I actually only made the world in the last day that’s why it’s not that good and I’ll make sure to give the level design and world building more priority next time I make a game
I wanted to make things closer but I don’t think unity has an option to move tiles after being placed, not sure about that
I agree about the sound thing as well there were many sounds that I didn’t have time to add e.g: when the weapon os ready, when you try to attack using a weapon that isn’t ready yet, etc…
I noticed the collider issue and I didn’t know how to fix it thanks for providing a solution to it
again thanks so much your suggestions are pure gold to me
Great concept, but needs some polish
when I am attacking enemies there is zero feedback I have no idea if my attack landed or not and this is a big issue in a game about hitting things
I was able to get outside of the map by dashing into the screen
and it’s not so clear when I can turn into an enemy and when not is it the red bar?