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I really like what you've done with this but the combat is a little hard to pickup. I finally managed to time it right but I think your attacks should have some visual feedback (so you know which enemy you've hit). I think it could also do a little bit of knockback/ stun the enemy for a second as they still sometimes manage to get hit and then push past the sword and hit me anyway. I love that every room is unique and there are multiple enemy types to face, forcing you to change tactics. Keep up the good work :)