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This has a lot of potential (I particularly like the story idea of being held hostage by a bunch of aliens and having to complete tests for their entertainment), but ultimately the controls are holding it back. It feels like I'm slipping and sliding on ice constantly, which makes the game much more difficult (although it was also strangely fun). I would recommend much more drag on the player when they're moving and allowing them to move side-to-side while in the air to make the controls feel much more tight.

tl;dr: Could be a great game, but the slippery controls are holding it back.

Thanks for the feedback!  I'll definitely be looking into the control scheme, I got too far into building out the character's physics/controls without a state machine by the time I realized I needed one.

I plan to come back and fully figure out this concept in the future.  Regarding moving in air, it was a feature planned as a late game unlock (jetpack) being preceded by jump boots that let you move while jumping.  Maybe just reduced movement in air without jetpack/boots would be better for the feel of it all, I'll experiment with it all.  Thanks again for both the kind words and the great feedback!