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Thanks for the feedback!  I'll definitely be looking into the control scheme, I got too far into building out the character's physics/controls without a state machine by the time I realized I needed one.

I plan to come back and fully figure out this concept in the future.  Regarding moving in air, it was a feature planned as a late game unlock (jetpack) being preceded by jump boots that let you move while jumping.  Maybe just reduced movement in air without jetpack/boots would be better for the feel of it all, I'll experiment with it all.  Thanks again for both the kind words and the great feedback!