Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I can't do anything for the size, but the menu got TextureButton, and therefore need a mouse to work.

You can select in the Project Settings what happens when you resize the window (Project Settings->Display->Window->Stretch). You can either hide parts (disabled), shrink/expand resizing all objects (2d), or shrink/expand resizing the rendered image (viewport, which will pixelize it like resizing a normal image). And in Aspect you can select which one to keep correct: height or width. Height usually works best for me, so in widescreen monitors you get extra space in the sides instead of hiding top and bottom parts

Thanks for the tips