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(2 edits) (+1)

It was a nice use of effects and mechanically it felt reasonable to play.

A did notice that i had to be very slow when progressing through the game though. Taking the process of inching forward and spamming attacks to slowly but safely take care of enemies. I kinda lost interesting when the winning strategy was just play it safe.

I then got the staff and while nice, it further push me towards that, play it safe remove the challenge play style. I ended up dieing to the '2nd shop keeper' my accidentally attacking it. I don't know if this was meant to be a boss fight but after i died to it i could not restart the game. Unsure if you made a game over screen but i guess i wasn't able to progress after i died.

In addition the sound effects were a little bit too loud for me. I think that adding some ambience music would have really added a lot of the game as well.

Thanks for the feedback! I definitely want to improve the combat system in an upcoming update. The second shop-keeper was actually the boss and after beating it the game would've been done and a credits screen would appear. You should've been able to restart the game by pressing L. If that didn't work somehow then it was probably a bug :/

I thought about adding ambient music during development but I rushed the SFX. It will follow in an update as well. Still, thank you for playing!