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(+1)

Thanks for your feedback. We dabbled with the range of the light - didn't wanted to show the whole maze too much ... but maybe we overdid it a bit. It's hard testing if you know the layout of the level yourself :P

And collisions are hard to get right sometimes ... especially with tilemaps. Maybe I should've rounded the corners or something...

add white or black with 1% opacity on thé transparence of tilemap!