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I really like that currency is tied to health. So, the better you play, the better stuff you get. I don't think the healing is quite working? I couldn't get myself to heal.

You've laid it out sort of like a Zelda dungeon, but I think it might work better as a battle game that takes place in one room with enemies constantly spawning and you could open a menu to buy upgrades. (I don't know).

(+1)

Thanks for the comment! If there is only one room, that would make the map always the same and lack variation. I am trying to make it a rougelike, but there isnt enough time for me to implement different bosses and enemies. Glad you enjoyed it!