It was really hard to complete, but really satisfying when you train your brain to multitask (in this game at least). It was sometimes frustrating to be suddenly shown a gap and pressing the jump button just a bit too late causing me to fall and therefore have to restart. Some suggestions i can give to solve this issue is 1. Add some checkpoints 2. Maybe change the level placement to be top-down, so the player can have more view of whats going to approach them, so they can prepare for the jumps a little bit earlier. Overall, this is a great game!
Thanks for checking out my game and hope you like my review!
IllegalRazer
Creator of
Recent community posts
Hi people!
I am a intermediate unity developer, looking for a partner/ team to work with in the jam. I am looking for an artist to team up with, and pixel art is also a ok!
Here's my itch page if you will be interested https://illegalrazer.itch.io/
DM me on discord if interested! Eden#6746
Oh haha, you found our bug! Right click was used to tp us to a level for testing, and we forgot to remove it. You can always go to menu and level selection to go back to whichever level you were on! The E button was a last minute feature, since i remembered people complaining using esc as pause for WebGL, since that makes you exit full screen. Thanks for the comment and glad you enjoyed it!
Ah, thats because of the lack of time to do animations. We only had time to create idle animations for the front, and thats why it changes back to that every walk. Walking is based on a grid system, so the animations were separated. I will be sure to make them continuous after the jam. Thanks for the feedback!
Oh my. This game is a masterpiece! This is the first game that emotionally connected to me. I really dont know what this feeling is, but the game really connected my mind with music and my memories. I really cant express my feelings with words. I just could not resist it but to finish the game and find all 12 scores. Some of the phrases were hard to remember despite of me having a music background, but thats the challenge, isnt it? I really enjoyed fiddling with the 5 keys and finding the right combination.
Here are my suggestions:
0. Continue development! I LOVE IT!
1. Add more levels/ worlds, and add mechanics such as chords
2. Maybe try using the pentatonic scale instead? I think that would provide more harmony (Do Re Me So La)
This is the best game i have ever played in this jam! Top ratings for this (Yes, I gave all 5s)! Music is really the only language everyone speaks!
Great game! Very relaxing. The art was not the best, but the music makes up for it. The only bad thing i can say about this game is that the music doesnt loop around! It was so relaxing until the music stopped. I really enjoyed this game!
Thanks for checking out our game and hope you enjoyed my review!
Some nice puzzle concepts! I really enjoyed the moment when i realised how to finish the puzzle. However, as a puzzle game, the controls was kind of fuzzy. This might cause puzzle game lovers to not like the game, since it requires skill too. Was the input delay intended or a glitch? It would be perfect if the lag was removed. Anyways, i really like the concept! Good work!
Thanks for the feedback! The level design was mostly rushed in 1-2 days, so it is not up to my standards as of now. I did try to create "ah ha" moments in the puzzles, such as the ability to pass through each other, but the final product was kinda jumbled with less or no link between the levels. I also had made lasers, mirrors and photosensors, but there was just no time to design levels for them. I will be sure to redesign the levels and maybe a future release, and maybe a walkthrough video too. Anyways, thanks for the comment! glad you liked it!
I really like the looks of this game! The lofi beats really got me to relax after a stressful week of jamming. Next time, maybe make the game support wasd and space to jump, since a lot of people (like me) is used to the controls. The controls were a bit funky, but it was still interesting to play. A fun little physics platformer 😉
It was mostly a solo project, with some help of other people. I didnt have much time to do the animations, so it was lacking it. The fire rate of the player is supposed to increase when you buy upgrades, and the fire rates of the enemies are supposed to increase (didnt have time to implement that :S) Thanks for your comment!
Wow! Really good ideas! Originally, i thought of only letting the player using the heal pod when in combat, so you will have to risk getting damaged when healing. I love the idea of choosing between healing and shopping with the bolts! Making the shooting to arrow keys might make the game inaccessible to certain players without arrow keys, but maybe i could make a mapping system for the keys. Glad you enjoyed it! Thanks for the feedback!
Oh. Wow. This game is really fun to play with! Very creative and and nice take on the topic! The controls are really fun and interactive to mess with! One advice i can give is maybe to automatically face the air gun towards the balloon, so that it will be easier to blow the balloon, especially when trying to brake it and stop it from going into obstacles. The position of the air gun can still be on one mouse, giving player the freedom to preview the level, just changing the rotation will be fine. Also, i though the towers was the background at first, so i bumped into it and died xD Maybe a better differentiation between the tower and the background will be better. This is one of the best games i have played in the jam! Dropped a nice rating :)
Thanks for the comment! I also believe that the scissors does not add to the game, ill remove them and make them more coherent to the game. The game started with me trying to make a exploration and fighting game, but ended up being a puzzle game. I will also improve on the tutorials in game when i re do the game.