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AMAZING game! Easily the most polished game I played so far. Looks great, dozens of levels. Platforming mechanics reminded me of Celeste, which is another great game. I've never seen the self-homing turret mechanic before. A few nitpicks though - I don't know how I feel about having to kill all enemies to progress the level. It's not very fun backtracking and finding the remaining enemies. On the other hand, it does encourage puzzle solving and creative placement for your turrets. Also, I encountered a few bugs regarding the rock-looking enemies, frame rate drops, and wall jumping inconsistencies.  But if you were to polish this game and release it, I could see it being very popular. I think bosses would be a cool addition too.

Thanks for your very kind comments! Yes, your feedback about backtracking is something others have said as well - The reason we put the ‘clear the level’ requirement in was just to force engagement with the enemies and puzzles, so you don’t just run past them, which I think is less of a risk than we thought, but also it makes it easier to design a level like the 7th level which loops back on itself and have a ‘key and lock’ mechanism to proceed - there are other solutions to that problem given more time. I’m not sure if you would have reached it, the penultimate level is very difficult - but there is one boss at the end at least :)