They were popular for a while, but the hype kind of died down I feel. Ones I played were Cookie Clicker and Tap Titans
antu3199
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Amazing game with a great concept. However, due to the nature of the game, it's a bit too difficult. Maybe something that can help is to allow the player to remove the symmetry mechanic visuals to be able to scout the map. I don't know what half of the map is when I start the level, so I can't possibly come up with a strategy.
Thanks for your suggestions! Interesting that you would say that. One thing that I considered was not converting the currency to different units at all (i.e. no K, million, billion, etc). This way, it feels like you are making a lot of gold, even though you're not. After reading your suggestion keeping the currency as it is right now was the right choice.
AMAZING game! Easily the most polished game I played so far. Looks great, dozens of levels. Platforming mechanics reminded me of Celeste, which is another great game. I've never seen the self-homing turret mechanic before. A few nitpicks though - I don't know how I feel about having to kill all enemies to progress the level. It's not very fun backtracking and finding the remaining enemies. On the other hand, it does encourage puzzle solving and creative placement for your turrets. Also, I encountered a few bugs regarding the rock-looking enemies, frame rate drops, and wall jumping inconsistencies. But if you were to polish this game and release it, I could see it being very popular. I think bosses would be a cool addition too.
Fun game - I really enjoyed the ambient background noise. I really liked the atmosphere you were going for. Unfortunately, I got stuck at the graveyard part. One suggestion for these type of games is to always have the possible actions somewhere on the screen. (e.g. Space to continue, E to interact) This way, I'm not relying on spamming my buttons to check if I can do something.
Nice take on the popular DDR style rhythm game. One thing that REALLY threw me off though is that most DDR games I played put the arrows in (LEFT/DOWN/UP/RIGHT) order, whereas you had yours in (LEFT/UP/DOWN/RIGHT) order. It also felt very difficult / not as responsive as the rhythm games I played. Fun game though.
Loved the game idea. The concept of deflecting projectiles is really awesome. I felt like some work could have been done to refine the core mechanics though. The game was pretty hard. The shield is also asymmetrical, so it's hard to use at some angles. It also took me some time to understand how to deflect bullets.
Fun game once you understand how to play. Initially, I thought you were supposed to move around after each day. However, farming one spot was the optimal strategy. It was also difficult to figure out which regions give which items and what items do what. The objective isn't even in the shop in the beginning. However, once you get the mechanics down, it seems pretty balanced. Maybe because I played the character with no hunger requirement. I don't think it's possible to win with the other characters. Better game than Don't Starve.