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(+1)

Cool concept! I like the idea of having to conserve your resources when you go thru the dungeon. The How to Play was reasonably effective, but I wish the controls were shown too because I didn't know the arrow keys did anything until I died a few times.

I think this game has a lot of potential! My suggestions for making the game slightly more strategic is that you can see the pool of cards that every enemy can choose from, similar to how all of your cards are displayed. This might not be in line with how you want to design the game and the choice is ultimately up to you, I am just giving ideas

I also think that it should show how many cards an enemy has left somewhere, so you can gage better whether you want to engage the enemy.

I feel like having less cards in your deck would be an improvement, because it would mean you have less cards you have to sift through and you have to be more conservative with your resources. And the dungeon sizes would need to be shrunken to accomodate, or you could pick up card packs to regenerate your cards.

Overall well done, fun game concept!

Thanks for the feedback! The game definitely needs ui and general improvements for clarity, these areas were a bit rushed because of time. As well as showing how many cards enemies have I want to show the health and who used which cards in the recently used cards box. I do want to keep if secret which cards an enemy will use though as this is more in line with the experience of playing Whist. There definitely does need to be a way of making it more strategic though as it does sometimes feel like blind luck when you choose a card. You do have less cards in the later floors too, I may add difficulty settings in the future so you can start with fewer cards, gives me the chance to add more unlocks too... 

Thanks for playing! 

(+1)

All of the changes you suggested sound like good ideas! Some UI improvements would go a long way in this game. Look forward to seeing where this game goes!