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I really like the concept and aesthetics of this but I didn't feel like I had any interesting decisions to make. I could talk or fight but there was basically never a reason to choose to fight. Also I'm not sure why there was a stop button. I think with more diversity and some strategic depth this would be really cool.

yah, it’s the type of game where more content = better game, not ideal for a game jam, still glad you like the concept 😉

Oh, speaking of content, I meant to say this in my original comment and forgot: I love that the monsters have individual names. Regardless of whether it impacts game play or not, it's a great detail.

Thanks, maybe I spent too long on that though, and not enough on gameplay.  =P