Dont question it........
llamaking
Creator of
Recent community posts
Thank you for playing! That is a really good idea, maybe I should tweak the balancing a bit. The reason it is how it is now, is that I wanted the player to not just break every block, but instead create large combos and then break them when they are almost near the top. I encourage this by having the score gained by each connecting block get exponentially higher. This is more balanced for people who are trying to compete for a top score, as in order to place on the leaderboard you need consistently large combos. I do really like your idea for a more frantic, tetris-like mode. Maybe I can greatly increase the fall speed in infinite mode and make it more like the gameplay of Tetris. I appreciate the suggestion!
This was my first jam in a few years, just trying to get back into it by remaking one of my first games. I knew the game didn't really fit the theme, I just had time this weekend and wanted to participate in a jam again. I know that will probably hurt my ratings, but this was just for fun anyways :)
The glow effect is not done in engine. Instead, in Asperate, where I make the art, I duplicate the layer which as the sprite on it, then on the lower of the two layers, I apply a blur effect. This causes the pixels around it to become a mix of the sprite and the clear area around it, so it looks like it is glowing. I know its not the most elegant solution, but it worked for this project because I have very few sprites. Hope this helps!