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(+1)

Super fun game! Although the stage where I had to create the bridge over the spikes and then shoot the fire across took me /forever/ to figure out, and was pretty frustrating along the way. 
Also, I really struggled to wrap my head around the control scheme. I kept trying to aim the shooting with my WASD keys. Aiming with the mouse felt really counterintuitive to me, but I'm not sure why.

I really liked the polish you put in, the game felt super crisp and sharp. And the puzzles (aside from maybe that dang fire puzzle that eluded me for so long) all felt very well-crafted, a super deliberate experience, that left me feeling super fulfilled when I finished the game.
Great work!

(+1)

Lol, yeah, the fire level was a bit of an unrealistic difficulty spike. Apologies :)

Sorry to hear the control scheme gave you trouble! I figured this would be the most intuitive way, but I'm not always the best at setting up keyboard setups. Any suggestions on how I could tune up the controls if I work more on this game?

(+1)

I'm not 100% sure. Maybe having a control scheme toggle between "aim at mouse" and "aim using WASD" or something along those lines so that players can choose?
It's probably something that just needs a lot of playtesting to see which is better, haha