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The start is a bit confusing, like are you the knight or the spirit thing? The sprites were all blurred out, I don't know how it works in Godot but at least in Unity you have to disable bilinear to the sprites, if that helps.

But it is a very interesting game, many already said it, but you used a lot of the assets, and that's really good!

(+1)

Thanks for the feedback! Just finished looking at the blurriness: it wasn't the imports fault, but rather how the viewport scaled when it was resized. I changed the settings to keep the scale and reuplouded, so it should be a little better now. Thanks for the heads up.