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Your title screen is well designed. It's clear you have a good sense of how to suggest movement! Really, the overall design of your game felt really polished, and everything felt very in-theme for the style you chose. It ended up feeling really retro (the sound effects, the end screen effect). It was really engaging, and fun to play. I liked the "endless runner" feel to it as well, with what I assume was procedurally generated routes.

(Funny, I think our games had very similar mechanics in one sense. At least, that's how I felt when I was running over the badies!)

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Wow thank you for such positive feedback!

I really had the old Spectrum/C64/DOS games I grew up on in my head, so just aimed for things that made me feel happy. I was really just cherrypicking things from a general time in my life rather than any platform in particular, so i'm glad you thought it felt coherent.

You're right, it was somewhat procedurally generated, in that it loads chunks of levels in at random as you progress, but I only had time to make two chunks. And I definitely felt the comparison between our games in that the bad guys really didn't stand a chance against being squashed!

Thanks for playing, I'm glad you had fun