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Captain Tanks's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall polish | #116 | 3.644 | 3.644 |
Engagement | #136 | 3.622 | 3.622 |
Overall | #152 | 3.489 | 3.489 |
Creative use of art assets | #244 | 3.200 | 3.200 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I Love the ui design and the title screen as well! Looks incredibly polished, and the gameplay is simple yet solid.
Really nice entry for a gamejam. What I loved:
1) actually awesome menu screen - people might think that it doesn't necessarily need to be polished but hey, cmon, this is the very first thing player sees when he launches your game. You want his attention don't you?
2) endless style - I love this kind of games for a jam as you can score higher and higher every attempt.
3) utilization of an artset - well used assets. Everything looks just like it was supposed to be there
4) UI - I totally loved it. Simple but charming.
One of the better games I played! Simple but effective. One thing I think needs some work is the enemy attack animation. Right now they flash red when they're attacking. To me this looks like they are taking damage, not dealing damage.
Other than that good job!
Thank you for playing, I'm glad you enjoyed it!
I was thinking red for danger, but I understand what you're saying. Art isn't my strong point so I did that as something to come back to later and work on but never had time.
I feel your pain! Never enough time in a game jam hahaha
This was great!
I like that you can both shoot and deal contact damage. I got to 7km, and turned it off there, didn't feel like it got any harder.
some details:
Thank you, i'm glad you enjoyed playing!
I agree with the difficulty curve, I changed it last minute as it was brutally difficult but it is a little on the easy side now, though you're at the mercy of the RNG somewhat. You can shoot the cars, they just take 3 shots, and they do area damage when they explode so you can take out groups of soldiers. I just didn't make this very clear as I ran out of time for a tutorial.
Destructible buildings/scenery were definitely on my trello board, but got relegated as the deadline drew nearer unfortunately, as did a high score board that tracked all your stats. You can still see them pop up in the terminal if you play the download version.
Thanks for the feedback!
Destroying cars: 3 shoots feels like a lot! I don't think it requires a tutorial, but you could have more feedback when you hit a car once, like flashing, and or have a damaged sprite.
The crops felt like it was missing, but yeah it would have been cool to destroy buildings, and like craters on the roads from shoots!
It really looks like some piece of retro PC game, very cool.
Thank you very much, that's exactly what I had in mind.
Hey ! Amazing game, I felt like playing an atari game, it would be cool to get some powerups or different enemies, but apart from that, this is one of the best games of the jam I have played, looks really polished and fun!
Wow thanks very much! Those are all things I planned on before running out of time, so I definitely will be developing it further after the ratings are over.
I would be extremely careful -- recommend replacing your "You lost animation". That flashing full screen (red light in particular) "Irrespective of luminance, a transition to or from a saturated red is also considered a risk." https://developer.mozilla.org/en-US/docs/Web/Accessibility/Seizure_disorders#Flashing_blinking_flickering
That said, the core game loop was engaging, I wish that over time I saw some variation added every 3 towns or something. I like the animations, good retro sounds, and it was fun to run over enemies on one side of the missile while being forced to shoot enemies on the other side. Maybe you could give the missile truck some kind of super attack it can use every one minute so you're building up to something constantly instead of just waiting for the truck to die. I also wish that I didn't get fully upgraded ammo so quickly, or that I could make a tradeoff between ammo upgrades and tank speed or something equivalent. Fun game though!
Valuable reading, thank you. I will make the necessary changes and re-upload once the rating period is over.
I certainly planned on having more towns, i built a system to load in chunks as you progress, but ran out of time to build more than two chunks. And the ammo drops were definitely OP, i had to change up how they worked at the last minute to 'fix' a bug but didn't balance them well. Thanks for the feedback and glad you enjoyed playing!
I really enjoyed the game.
Nice way of using the sprites!
I think the tank should be a little bit faster, but that's just my opinion.
Overall, this is a really good game!
Thank you! I'm glad you enjoyed it. I had considered a boost button or a pickup that would increase speed, and wasn't really sure, but in the end I ran out of time anyway. Looking to develop this further after the jam so i'll take your feedback into account. Thanks for playing!
This is quite a simple game on paper, but you got me hooked right away! Just moving the tank around is pure joy, simply because of the animation and the sfx you chose. The balance between enemies attacking from all sides and having to get ammo creates a tension that kept me on my toes the whole time.
My only tiny little problem was understanding where I was shooting, but I think it could be easily fixed.
Great job!
Thank you so much! I hadn't planned that tension in advanced, it was just something that emerged as i was working on it, and I realised it was what kept the game interesting so tried to maximise it. I know very little about art or animation, which is why the theme attracted me to this particular jam in the first place, so I'm glad you liked what I managed to scrape together!
Do you think more contrast with the crosshair would have helped?
I think the cross hair was visible enoug, my problem was more about visualizing the trajectory of the projectiles, and seeing them end their course. I didn't know if I needed to be spot on, or just to align my tank, my cross hair and my target so the bullet will go there. And it would help understand if you can shoot through other enemies or buildings or if you need a clear line of sight to hit your target.
I think I needed more connection between my tank and where I was shooting.
Yeah I wanted it to fell really arcade-y and immediate in that sense. There's nothing complicated with line of sight or collisions going on there, as it felt like too much to think about when you're trying to run people over and aim and shoot at another group at the same time, so it really is just that when you click, there's an explosion at the crosshair.
Quite engaging game! Got to nearly 8km, not sure if that is good or not, but enjoyed playing the game!
It's better than I've managed! I would have loved to have added in a high score but ran out of time.
Thanks for playing, really glad you enjoyed it!
Your title screen is well designed. It's clear you have a good sense of how to suggest movement! Really, the overall design of your game felt really polished, and everything felt very in-theme for the style you chose. It ended up feeling really retro (the sound effects, the end screen effect). It was really engaging, and fun to play. I liked the "endless runner" feel to it as well, with what I assume was procedurally generated routes.
(Funny, I think our games had very similar mechanics in one sense. At least, that's how I felt when I was running over the badies!)
Wow thank you for such positive feedback!
I really had the old Spectrum/C64/DOS games I grew up on in my head, so just aimed for things that made me feel happy. I was really just cherrypicking things from a general time in my life rather than any platform in particular, so i'm glad you thought it felt coherent.
You're right, it was somewhat procedurally generated, in that it loads chunks of levels in at random as you progress, but I only had time to make two chunks. And I definitely felt the comparison between our games in that the bad guys really didn't stand a chance against being squashed!
Thanks for playing, I'm glad you had fun
I like the game. But a little variety with the opponents would be great. It was fun to play. Great job! :)
Thank you for playing, I'm glad you had fun! I had hoped to add more variety with pickups and enemies etc, but ran out of time in the end
I loved the little touches or it taking time to bring the gun around and the tank kicking up dust when it started moving. Would have been nice to be able to kill trucks with 1 hit (instead of 3) and just have less ammo/ take longer to reload. Really nice game, keep up the good work :)
Thank you for playing! I agree the pickups are OP, i had to change how they worked at the last minute when i noticed a bug, should have balanced them better but didn't have time. The trucks do area damage when they explode, which i thought would make up for them taking so many hits, but in reality there's often no soldiers around to make it worth blowing them up. Thanks for the feedback!
It's unusual how you have to pick up the ammo, which threw me off at first but it does make the game more engaging. Though, the gameplay is a bit repetitive. Maybe you can add the ability to influence the path of the transport truck.
It was originally unlimited ammo, but it felt too OP and you could just camp by the transporter. I wanted to add a way to force the player away and leave it open to attack, hence the ammo pickups.
I really had Blast Corps in mind as my initial idea before i started development, I liked the idea that you have no control over the transporter, you just have to clear the way to let them progress. With more time I would have added more content to stretch the gameplay out more.
Thanks for playing and for the feedback, i hope you enjoyed it
This was a cool game, I managed to get to 8KM! The audio got a lil buggy on the browser but clean gameplay apart from that
Wow that's better than i've managed! Yeah don't know what's going on with the audio in the browser, it's fine if you download it, but i figured i'd leave it up so more people can get to play it
Thanks for playing!
Really cool idea, game runs smoothly and looks professional!
I would've liked to see some variety in enemies to spice up the gameplay a bit but it's understandable in a game jam.
The game was fun, the use of the art kit is super clean, if a bit obvious, though there’s a lot of neat little bits of polish, like the tank turret bobbing.
It’d be nice to know how far we have to protect the missile for.
As far as possible! it's an infinite scroller, like the chrome dino... Art's not my strong point but i'm glad you liked what i did with it. Thanks for playing, i'm glad you enjoyed it!
The game was fun but became repetitive after 2 km.And also my pc couldnt handle so many enemies :(
Simple but fun, as others have said 1 or 2 more enemy types really could have spiced up and varied the gameplay, and the difficulty ramp-up could have been a bit quicker, as I didn't start having issues till around the 8km mark. The truck animation is nice too btw just thought I would leave some appreciation for that here too.
Fun game! Simple, engaging gameplay, had me hooked for a while!
More enemy types that made you vary your strategy would make for an even fuller experience, but it's still extremely fun as-is!
Great work!